New Article on »Creating digital innovation« in Research Policy

In the article “Creating digital innovation: Bridging analog and digital expertise” I, together with my co-authors Raissa Pershina and Taran Thune (both University of Oslo), investigate how digital innovation is created. The empirical setting for our study is the development of digital serious games, a novel breed of digital learning products whose creation involves a wide range of gaming/digital and learning/analog expertise. We look at how experts rooted in digital and analog knowledge domains jointly innovate. Continue reading “New Article on »Creating digital innovation« in Research Policy”